Another year, another Global Game Jam! This year I helped host the local location 😀 I was responsible for the location, which lead me to having long days. But it was fun. We were around 18 people, which was a great increase from last year! This year I joined a few guys to make a … Continue reading GGJ 2024: Hellevator
Norwegian Championship in Gameplay 2023: Scream Hero
I participated in the Norwegian Championship in Gameplay 2023! This was a week long game jam ending in an event in Oslo where our games were judged and a champion selected (which also came with a cash reward of 100 000 NOK!). The theme was Munch (as in Edvard Munch, the norwegian painter). I made … Continue reading Norwegian Championship in Gameplay 2023: Scream Hero
GGJ 2023: Rooted
I moved cities and this year joined a small group of new people for the local GGJ. I focused on audio and music, with some clutch coding at the end! Give it a try over at the Global Game Jam site!
GGJ 2021: Lost in the Crowd
[Boolean] – DevBlog 26: Implementing a better Tutorial System
Roadmap - Twitter - YouTube - Discord - Steam Introduction Welcome! My name is Sindrex and welcome to this July entry of the Boolean DevBlog! This month has been hot! In terms of celsius that is. I have been working for Pineleaf Studio on their upcoming RTS Dwarfheim, which has been both challenging and fun, … Continue reading [Boolean] – DevBlog 26: Implementing a better Tutorial System
[Boolean] – DevBlog 25: Designing a better Tutorial System
Roadmap - Twitter - YouTube - Discord - Steam Introduction Welcome! My name is Sindrex and welcome to this June entry of the Boolean DevBlog! This month's progress has been less tangible, as I have been thinking about how to design the update to Boolean's tutorial system. Therefore, I will structure this blog a little … Continue reading [Boolean] – DevBlog 25: Designing a better Tutorial System
[Boolean] – DevBlog 24: May be busy
Roadmap - Twitter - YouTube - Discord - Steam TL:DR at the end. Hope to see you there! Introduction Welcome! My name is Sindrex and welcome to this May entry of the Boolean DevBlog! As alluded to by the title, this past month has been quite busy. That is because it has been the sprint … Continue reading [Boolean] – DevBlog 24: May be busy
[Boolean] – DevBlog 23: Release and Timelapse!
Roadmap - Twitter - YouTube - Discord - Steam TL:DR at the end. Hope to see you there! Introduction Welcome and happy Easter! My name is Sindrex and welcome to this April entry of the Boolean DevBlog! What a month! I created Tic-Tac-Toe within Boolean and recorded it as a timelapse! This was something I … Continue reading [Boolean] – DevBlog 23: Release and Timelapse!
[Boolean] – Game = Released
Roadmap - Twitter - YouTube - Discord - Steam Boolean has released in Early Access on Steam! I have waited a long time for this and I am very excited (and nervous!). I figured out how to add a linux build too, so I went ahead and did that too. I especially wanted to do … Continue reading [Boolean] – Game = Released
[Boolean] – DevBlog 22: Early Access 28.03.2020 + Trailer!
Roadmap - Twitter - YouTube - Discord - Steam TL:DR at the end. Hope to see you there! Introduction Hey! My name is Sindrex and welcome to this March entry of the Boolean DevBlog! This month has been varied indeed. Everything from looking at apartments, working at my bachelor's, game development, gaming and pandemics. One … Continue reading [Boolean] – DevBlog 22: Early Access 28.03.2020 + Trailer!